+2 strength, constitution, and dexterity.
simple melee and firearm proficiency.
if you are not proficient with the weapon, you get +1 to the attack roll.
if hit, there is a 10% chance not to be damaged (only thrice) this ability may be charged for 1 standard action.
|Calculated Leap||strength vs reflex
hit: 1[w] + strength modifier damage
special: you jump up to double your movement and punch the target.